1 // 2 // MainScene.cpp 3 // helloworld 4 // 5 // Created by apple on 16/11/8. 6 // 7 // 8 9 #include "MainScene.hpp"10 Scene * MainScene::createScene()11 {12 auto scene = Scene::create(); //创建层13 MainScene *layer = MainScene::create();14 scene->addChild(layer);15 return scene;16 }17 bool MainScene::init(){18 if (!Layer::init()) {19 return false;20 }21 22 23 // MoveTo:把某一Sprite移动到某个位置24 // MoveBy:把某一Sprite移动一段距离,它有一个方法reverse,它让对象按原路径返回25 26 27 /*28 *@MoveTo,移动到某个Point29 */30 Size size = Director::getInstance()->getWinSize();31 Sprite *spriteMoveTo = Sprite::create("snow.png");32 spriteMoveTo->setPosition(Vec2(size.width / 2.0f, size.height / 2.0f));33 this->addChild(spriteMoveTo, 1);34 35 ActionInterval *forward = MoveTo::create(4, Vec2(300, 300));36 spriteMoveTo->runAction(forward);37 38 39 /*40 *MoveBy,移动一段距离41 */42 Sprite *spriteMoveBy = Sprite::create("snow.png");43 spriteMoveBy->setPosition(Vec2(size.width / 4.0f, size.height / 4.0f));44 this->addChild(spriteMoveBy, 1);45 46 ActionInterval *forwardBy = MoveBy::create(2, Vec2(200, 300));47 ActionInterval *backBy = forwardBy->reverse();48 Action *action = Repeat::create(dynamic_cast(Sequence::create(forwardBy, backBy, NULL)), 4);49 spriteMoveBy->runAction(action);50 51 52 53 return true;54 }